Yea, just confirmed. DEVELOPMENT_BUILD only gets used in compiled builds. I'm not sure why Unity did that. To identify debug builds at runtime, use Debug.isDebugBuild or DEVELOPMENT_BUILD. In Editor use UnityEditor.EditorUserBuildSettings.development.
To solve your specific issue, I would use UnityEditor.EditorUserBuildSettings.development to set a define symbol in a cloud build preprocessor.
https://docs.unity3d.com/Manual/UnityCloudBuildPreAndPostExportMethods.html
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